Kickstarter mechanics, applied to fashion drops. Threshold met → made. Threshold missed → not made.
The supporter — anyone who wants this specific piece, this specific time, regardless of membership. Lower commitment than the Club; higher than the Game. You don't subscribe; you back.
Each promoted design opens a 14–21 day campaign. Threshold + stretch goals + transparent timeline. Public counters: backers, percentage of threshold, days remaining, first-100 numbered slots. Threshold met → production runs; threshold missed → no charge, no piece.
Pay nothing until threshold clears (Kickstarter logic). First 100 numbered slots — engraved with the buyer's number. Stretch goals add features at volume milestones (better lining at 200, hand-numbered tag at 400, custom colourway unlock at 600).
Pre-order pull made into the headline product. Zero dead stock as a promise, not a footnote. Lowers commitment threshold for non-members; produces a public participation event around each drop. Cross-pollinates with everything: Residency drops, Open Call promotions, Club exclusives all run as campaigns.
Kickstarter logic, applied to fashion. Each piece runs a 14- to 21-day campaign. Threshold clears → production runs and you get the piece. Threshold misses → no charge, no piece, no waste. The drop is the vote; the cash is the count.
Designers don't run campaigns alone. Fobou hosts the page, runs the timer, holds the cards, ships the piece. Designers focus on the work. Backers see the same page everyone sees.
Campaign goes live the day a design clears expert feasibility. Threshold and stretch goals public from minute one.
Card on file, no charge yet. Numbered slot reserved. First-100 list visible. Cancel any time before threshold.
Cards charge the moment threshold clears. From that minute on, production is committed and your piece is in the queue.
Eight to twelve weeks to ship. Public timeline updates: cutting, sewing, finishing, packing. No silence.
DDP everywhere we ship. Engraved with your number if you backed in the first 100. Done.
From green-light to delivery. Every step has a date. Late steps update publicly with a reason. Backers know where their piece is, in calendar time and in factory time.
Expert feasibility cleared.
Page live; threshold + stretch published.
Five days to threshold.
If threshold met.
Como mill begins on schedule.
Engraving + tag attached.
DDP, all eligible territories.
Every campaign holds a first-100 list. Slots fill in order; each carries the buyer's number, engraved into the garment. Status without paying more — the only way in is to be early.
Every past campaign on the record — backers, percentage of threshold, days run, outcome. Misses are listed alongside hits. Pre-order pull only works if "no" is a real answer.
Cards held, never charged early. If the campaign fails, you owe nothing.
If you don't show up for it, it doesn't get made. Pull, not push. Zero dead stock — actually zero.
Every step dated. Every late step explained. Backers know where their piece is.
If you back in the first 100, your number stays — engraved in the garment, recorded in the Archive.